To give you an outline the major differences between iPhone and Android app stores,the major issues revolve round the environments in which developers needed to work, the size of the various app libraries, the overall quality of the apps, whether or not online casino apps were available, and the overall differences in user experience between iCloud and Google cloud.
Here we would like to elaborate on what floats developers’ boats. Developers develop apps because that is their business. For the vast majority it is their day job, and their quality of life is directly related to the quality of their apps along with their ability to market them. Gone are the days when app developers did it for love; love comes into it, but so does the need to make a living.
There is little point in developing an app that people are unwilling to pay for. We are not claiming that Android users are cheap skates, in fact far from it, but experience has taught that an iPhone user is considerably more willing to pay for an app than an Android user.
Android users are aware that their operating systems are essentially free, so they assume that their apps should be so too. The problem with open source software is nobody wants to pay for it. Making an app is not difficult if you know what you are doing. Making a top class viral app that everybody loves and makes you very rich is another matter altogether. Angry Birds is now a cliché, but don’t you wish that you had come up with it?
There are many rubbish apps on the market, but the great apps are available for both platforms. It really doesn’t matter which platform, no developer is fussed. Everything is portable if it pays and nowadays you don’t even need Adobe Flash – you can play a casino game in http://www.luckynuggetcasino.com/au/online-pokies/ just in the browser, but you could as well download the app and avoid the Flash. Both options work equally well, so there’s a gaming option for every need and every device.